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Design

The 5 Biggest UX Myths and How to Correct for Them

A look at the most common UX misconceptions we’ve encountered in building websites and apps, all of which have been dispelled by extensive user testing and research.
Design

Comparing Behance and Dribbble

How the two platforms measure up with a feature-by-feature comparison, and what this means for designers.
Design

Dissecting the Undesign Trend

In recent years, it seems as though design is giving way to simpler, more predictable interfaces. This Undesign Trend represents the move towards flat minimalism and standardized user interfaces. I’d like to take a look at where it came from, and where it might be going.
Design

Finding the Right Responsive Design Workflow

With the proliferation of tablets and large phones, responsive design became the best solution to stay flexible and current. Naturally, this complicated the workflow behind web design. Should we create desktop views first and scale down to smaller screens, or should we opt for a mobile-first workflow, starting small and going big?
Design

6 Reasons I Prefer Sketch Over Photoshop (for UI Design)

The advantages of Sketch far outweigh those of Photoshop for UI design. Photoshop is fantastic as a photo editing program, but was really shoe-horned in to being used for web design. It's refreshing to use a program specifically built for the task of designing interfaces.
Design

Pitfalls to Avoid While Conducting Usability Tests

There are a bunch of articles circulating the web on the tip and tricks of conducting usability tests but I think we should concentrate on the most common mistakes we have encountered, so you can hopefully avoid them in future
Design

5 Essential Characteristics of a Good Logo

There have been many articles written that cite the qualities of a good logo. And while there is a great deal of consensus about those qualities, I wanted to add some specifics that every designer should keep in mind as they craft a brand identity.
Design

My Transition from Visual to UX Design

​Having worked as a visual designer for most of my career, the expansion of my role to a user experience designer seemed natural. Probably because I had already become one subconsciously.
Design

The Do's and Don'ts of Giving Design Feedback

When working with a web team on your project, there's going to be a lot of back and forth. So how do you give your designer the best feedback, and provide him or her the tools they need to do a better job?
Design

6 Ways to Shatter Creative Blocks

The creative process is rarely a straight line. When handed an idea, a designer first needs to understand the guiding concept behind that idea, then build on it and bring it to life. But sometimes, lightning doesn’t strike, and the designer is left staring at a blank screen. It happens to every designer at some point, but there’s a way out. I promise.
Design

Rebranding Grafton Studio

As any designer will tell you, rebrands are deceptively simple. The end product looks obvious, but there’s always a long, winding path to get there. And to get it right, you really have to be in tune with the final decision maker. After all, a brand sets the tone for a company, and is the starting point for every material that goes out to the public.